\ 2025 \ Delve
Delve_Story.png
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Delve_LogoMarks.png
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Delve_D.png
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Delve_Launcher.png
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Necron_Lord_Nemophet.png
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Necron_1.png
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Necron_2.png
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Finite_Crusade.png
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Like Persona and Metaphor: ReFantazio, Delve has a time limit that serves to focus players and reward repeat playthroughs. There is more to Delve than can be experienced in a single playthrough.
Acolyte_Inactive.png
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Acolyte_Active.png
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Recon_Mortal.png
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Weapon_Detail_Sniper.png
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Weapon_Sniper.png
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Sniper_Detail_Cloth.png
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Sniper_Detail_Skull.png
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Mods_V1.png
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In an earlier iteration, weapon mods were represented as plugged in objects. Unfortunately, they took up too much space and distracted from the weapon, which I wanted to be the screen’s visual centerpiece.
Weapon_Detail_Boltgun.png
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UTMOST_STRENGTH.png
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Weapon_Burst.png
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Mod_Plague.png
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Mod_Rimlight.png
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The bottom rim light on weapon images is determined by the most powerful mod equipped. In this case, it’s the Shock mod’s electric blue.
DMG_Types.png
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Weapon_Foundry_Seals.png
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Survey_Map.png
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Survey_Screen.png
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Zone_Screen.png
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Zone_FogofWar.png
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Zone_1_Field.png
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Zone_SatError.png
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Zone_Subbasement.png
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Delve.png
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