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\\ Alex Griendling’s Work Index \ Access Denied
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IV Studio
3D modeling by
IV Studio
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\ 2018 \ Bouncy Smash

Bouncy_Smash_Hero.jpg

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Bouncy_Smash_Clip.gif

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Bouncy_Screenshot3.jpg

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Bounch_Smash_Characters.png

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Bouncy_Smash_Cyclops.jpg

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Bouncy_Smash_Heavy.jpg

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Bouncy_Smash_Enemy.png

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To maximize legibility, characters are split between a dark and light color, ensuring half their body always contrasts against the game’s varied backgrounds. Additionally, glowing eyes make enemies easier to track.

Bouncy_Dark_Screenshot.jpg

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Bounch_Smash_Cosmetics.jpg

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Bouncy_Smash_Hero.png

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Bouncy Smash’s hero character, following the enemies’ same color and contrast logic, was designed to be a blank slate. This allows for a variety of cosmetics to be added without over-complicating the character.

Bouncy_Smash_Gameplay.png

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Character_Select.png

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Bouncy_Smash_Gameplay2.png

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