\ 2018 \ Bouncy Smash
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Clip.gif)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Screenshot3-1155x534.jpg)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bounch_Smash_Characters.png)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Cyclops.jpg)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Enemy.png)
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To maximize legibility, characters are split between a dark and light color, ensuring half their body always contrasts against the game’s varied backgrounds. Additionally, glowing eyes make enemies easier to track.
![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Dark_Screenshot.jpg)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bounch_Smash_Cosmetics.jpg)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Hero.png)
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Bouncy Smash’s hero character, following the enemies’ same color and contrast logic, was designed to be a blank slate. This allows for a variety of cosmetics to be added without over-complicating the character.
![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Gameplay.png)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Character_Select-1155x533.png)
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![](https://alexgriendling.com/wp-content/uploads/2022/02/Bouncy_Smash_Gameplay2-1155x534.png)
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