\ 2025 \ Destiny 2: Call to Arms
Call_To_Arms_Hero_Patch.png
1.21 MB
CTA__Mark_and_Palette.png
12.15 KB
CTA_Pattern.png
6.46 KB
CTA_Engram.png
39.02 KB
CTA_Crests.png
32.30 KB
Call_To_Arms_Unranked.png
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Call_To_Arms_Tier3.png
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To reinforce the player’s rank progression, the screen’s background radial evolved,
with a new layer being added when players reached Rank 2,3,4, and 5.
Call_To_Arms_Radial.mp4
0:25
CTA_Devrim.png
127.76 KB
Because he hosts Call to Arms, the patch and floral visual motif were derived from Devrim Kay’s “TROSTLAND” patch.
CTA_Background.png
33.51 KB
The screen’s army green background and leaf-filtered, dappled lighting is in conversation with Devrim’s
classic army camo pattern.
Call_To_Arms_Patches.png
412.63 KB
CTA_Shoulder_Glow.png
175.99 KB
CTA_Tooltip.png
100.43 KB
CTA_Portal.png
111.96 KB
CTA_Tower_Decoration.png
214.19 KB
Call_to_Arms_Activities.png
205.47 KB
Activity_Shields.png
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I designed 3 new shield nodes, also used on Destiny 2’s Portal, to represent three new activity groupings. Solo Ops’ wolf and rapier imagery was designed to compliment Crucible Ops’ existing, and more naturalistic/heraldic, bird imagery.
Left to right: Solo Ops, Prestige Ops, and Fireteam Ops.
Solo_Ops_Crucible.png
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Call_to_Arms_Seal.png
65.67 KB
Flower_Levels.png
9.50 KB
Call_to_Arms_Notif.png
523.03 KB