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Feature Lead
Xavier Durand-Hollis Jr.
Art Director
Kailey Frizzell
UX Designers
Graeme Goodman
Stephen Cleland
Technical Designers
Juan Morales Patino
Michael Gotshall
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\ 2025 \ Destiny_2 Call_to_Arms (21 files)

Call_To_Arms_Hero_Patch.png

1.21 MB

CTA__Mark_and_Palette.png

12.15 KB

CTA_Pattern.png

6.46 KB

CTA_Engram.png

39.02 KB

CTA_Crests.png

32.30 KB

Call_To_Arms_Unranked.png

317.65 KB

Call_To_Arms_Tier3.png

433.49 KB

To reinforce the player’s rank progression, the screen’s background radial evolved,
with a new layer being added when players reached Rank 2,3,4, and 5.

Call_To_Arms_Radial.mp4

0:25

CTA_Devrim.png

127.76 KB

 

 

Because he hosts Call to Arms, the patch and floral visual motif were derived from Devrim Kay’s “TROSTLAND” patch.

CTA_Background.png

33.51 KB

 

 

The screen’s army green background and leaf-filtered, dappled lighting is in conversation with Devrim’s
classic army camo pattern.

Call_To_Arms_Patches.png

412.63 KB

CTA_Shoulder_Glow.png

175.99 KB

CTA_Tooltip.png

100.43 KB

CTA_Portal.png

111.96 KB

CTA_Tower_Decoration.png

214.19 KB

Call_to_Arms_Activities.png

205.47 KB

Activity_Shields.png

8.80 KB

I designed 3 new shield nodes, also used on Destiny 2’s Portal, to represent three new activity groupings. Solo Ops’ wolf and rapier imagery was designed to compliment Crucible Ops’ existing, and more naturalistic/heraldic, bird imagery.

Left to right: Solo Ops, Prestige Ops, and Fireteam Ops.

Solo_Ops_Crucible.png

209.09 KB

Call_to_Arms_Seal.png

65.67 KB

Flower_Levels.png

9.50 KB

Call_to_Arms_Notif.png

523.03 KB

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